OpenGL 공부
나중에 실 사용을 위해서 적어둔 글입니다. Two matrix modes usually used Conversion 1. GL_MODELVIEW (default) - Camera Matrix (Extrinsic) It is a combination of view conversion and model conversion. View Conversion used by (gluLookAt) gluLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ) # eyeX, eyeY, eyeZ : viewer # centerX, centerY, centeZ : where viewer looking at # upX, upY, upZ : camera coordi..
2022. 12. 27.